I still remember the first time I booted up The Legend of Zelda: Tears of the Kingdom back in 2023. Three years later, I’m convinced this Hyrule is the gift that keeps on giving. Just when I thought I’d seen every possible fusion, every gravity-defying vehicle, and every Lynel humiliated in increasingly absurd ways, the community slaps me awake with something so creative that I have to set down the Pro Controller and applaud. This week, a builder who goes by Justakingastroll did exactly that — by recreating a full-blown Pokémon battle right inside Link’s sandbox, using nothing but Zonai devices, monster parts, and a deep understanding of both Nintendo franchises. And honestly? It’s one of the coolest crossover moments I’ve witnessed in any game.

The duel pits two fan-favorite Pokémon against each other: the steel-type Metagross and the pseudo-legendary dragon-type Garchomp. But we aren’t just talking static statues. The entire battle sequence plays out with custom animations, iconic sound effects, and a surprisingly faithful recreation of signature moves. Watching it felt like stumbling onto a secret ROM hack inside a Zelda game — except everything runs on the Switch hardware, live, using the game’s own physics and tools.
Let me break down some of the ingenious construction techniques because the detail here is absolutely staggering. Both Pokémon bodies are assembled by fusing Zonai components like small wheels, sleds, stabilizers, and stakes. The shiny, angular surface of Metagross, for example, mirrors the work of someone who has spent countless hours farming Silver Lynels and Lizalfos parts. Garchomp’s sleek, jet-like form leans heavily on sled pieces and carefully angled stakes to mimic the fins and jaw shape. The result is immediately recognizable even before any move is executed. That alone is art. But the battle is where the magic truly ignites.
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🔥 Flamethrower: A Zonai flame emitter mounted on Metagross spews a fiery stream, perfectly mimicking the fire-type move.
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⚔️ Swords Dance: Justakingastroll fuses a massive claymore-type weapon onto the construct and then uses the Recall ability, rewinding time to create a spinning, almost hypnotic sharpening animation that every competitive Pokémon player will recognize.
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🪨 Earthquake: Using a series of stakes driven into the ground and triggered simultaneously, the ground literally rumbles beneath Garchomp’s feet. The screen shakes, and the audio cue from the Pokémon series plays in the background, tying the whole illusion together.
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🐉 Dragon Claw: Garchomp lunges forward thanks to a well-timed spring and a stabilizer pivot, swiping with fused monster claws. The impact sends debris flying, mimicking the visual chaos of a super-effective hit.
All of this is captured in a minute-long video that the creator shared on the Tears of the Kingdom subreddit, complete with the mainline Pokémon battle theme laid over the top. I have to admit, when the music hit and Metagross started flashing like it was about to unleash a Meteor Mash, I got genuine chills. That nostalgic pull is so strong, especially for anyone who grew up traveling between Johto and Sinnoh.
The reaction from the community was exactly what you’d hope for. Commenters immediately began dissecting the “typing” and suggesting move effectiveness to make the battle even more immersive. One user pointed out that since Metagross is a steel type, it should resist Dragon Claw, while Garchomp’s ground typing would normally devastate with Earthquake. Others marveled at the sheer time investment — this isn’t something you slap together in an hour. Justakingastroll clearly spent days testing, breaking, and rebuilding to get the animations just right. That kind of dedication speaks to why Tears of the Kingdom remains a daily obsession for so many in 2026, long after the credits rolled and the final tears were collected.
Of course, this isn’t the first time Hyrule has turned into a Pokémon arena. Since launch, builders have conjured everything from towering Onix sculptures that snake through the Depths to cute Pikachu contraptions that spark with electricity. The overlap between the two Nintendo fandoms is enormous, and the Ultrahand system gave everyone a universal language to express their love for both series. Each new recreation feels like a dare — can you do it bigger, more accurate, with more moving parts? The Metagross vs. Garchomp video feels like the current high-water mark.
It also makes me think about what could come next. Nintendo hasn’t announced any DLC for Tears of the Kingdom, and by 2026 that ship has probably sailed. However, the hunger for a threequel — or at least a game that builds on these creative tools — is louder than ever. I’ve spoken to fans who dream of a sequel set in a more urban Hyrule, with skyscrapers to climb and sprawling industrial districts where Ultrahand constructions could reach insane scales. Imagine a Pokémon-styled gym challenge built entirely by players using Zonai logic. It’s wild speculation, but if the past three years have taught me anything, it’s that this community will find a way to build something extraordinary regardless of what the developers hand them next.
For now, I’m just grateful that a game can still surprise me this deep into its lifespan. If you haven’t launched Tears of the Kingdom in a while, let this be your reminder: Hyrule is still waiting, and someone out there is currently wiring a functional Ho-Oh that rains fire from the sky using nothing but puffshrooms and Wing devices. The Poké Ball is in your court, builders.
The Legend of Zelda: Tears of the Kingdom is available on Nintendo Switch.